EXHIBITING

Tech firms and service providers, put your products and solutions in-front of an audience of Digital Media Executives, Game Developers, Virtual & Mixed Reality Developers, Digital Artist, Designers, Sound & Audio Engineers, Entertainment Media Students, and Creative Directors.
Exhibit space for OrlandoiX 2017 is sold out. Please join our waiting list to be notified if space opens up.

AR/ VR Exhibit Indie Game Exhibit Artist Alley 10' x 10' Exhibit Booth

Have questions? Need Help? Call us at (321) 622-2900

Event Information

Audience

Game Developers, Virtual & Mixed Reality Developers, Digital Artist, Designers, Venture Capitalists, Sound & Audio Engineers, Entertainment Media Students, Creative Directors, Executives in Digital Media. Some attendees are seasoned experts - while others are just getting started.

Attendee Demographics

Male: 77%, Female: 23%
Age: 18-24: 19%, Age: 22-34: 48%, Age: 35-44: 26%
Orlando Region: 88%, Outside Orlando: 11%, International: 1%

Attendance

OrlandoiX is one of the largest events for creators in virtual reality, augmented reality, video games, and entertainment media. Our events have drawn an average of 4,700 individual attendees and 120 exhibitors from 23 states and 6 countries.

Industries

Gaming, Entertainment Media, Simulation, Interactive, Digital Arts, Digital Marketing, Creative, Communications, Venture Capital, Professionals Services, Hospitality, Healthcare, Economic Development, and Secondary Education.

Sponsors & Exhibitors

Companies and brands that have sponsored and exhibited include; Game Developers, Virtual & Mixed Reality Development, Education, App Development, Creative Agencies, Digital Media Solutions, Hardware, Network Solutions, Software, Cloud Solutions, Staffing & Recruiting Services.

Activities

Industry Keynotes, Speaker Sessions, Interactive Exhibits, Developers Workshops, Demo Zones, Gaming Tournaments, Networking Opportunities, and Entertainment.

OUR ATTENDEES

Leading global brands have attended OrlandoiX representing entertainment media, video gaming, digital arts, simulation, e-sports, education, venture capital, and hardware. Here's a sample of those who've attended our events.